Skill | Proficient? |
---|---|
Background: Justice Seeker (modified) Skill Proficiencies: Intimidation (Fighter), Perception (Fighter), Investigation (Justice Seeker), ~Survival~ Arcana (Justice Seeker)
Maneuver Save DC = 8 + Proficiency + Str or Dex (choice)
Proficiency: +3 Max HP = Hit Die Max + Con + Level * (Hit Die Avg + Constitution Modifier) Carrying Capacity = Strength * 15
Criminals fear you. Bad men quiver when you walk in the room. When someone recognizes you and they have committed a crime, they will seek the quickest way to escape regardless of whether or not you are aware of their crime.
Attack Modifier (Melee, Thrown) = Str + Proficiency (if proficient) Attack Modifier (Ranged, Finesse) = Dex + Proficiency (if proficient)